You might not want to play games that require you to be super human, but that doesn’t mean you can’t play them.
In fact, it might make your life better, according to a new study published in the Journal of Personality and Social Psychology.
The researchers, led by psychologist Mark E. Bouchard, looked at how people who have been bullied are different from those who don’t.
One thing that they found was that bullying actually improves your overall mental health, even after controlling for other factors.
Bousquet and his colleagues analyzed data from over 5,000 people, and compared how their mental health improved after playing a variety of different games, from Call of Duty to Super Mario Bros. To the surprise of the researchers, people who played more games were better able to overcome their mental illness than those who played less.
In addition, those who had been bullied tended to be more likely to report negative thoughts and emotions after playing, too.
So what exactly are these mental health benefits of playing games?
They include improved self-esteem, better coping skills, and the ability to identify and treat anxiety, depression, and other mental health disorders.
The team’s analysis also found that those who were bullied experienced lower rates of mental health problems, and those who play video games are also more likely than non-gamers to have low levels of depression, anxiety, and substance use disorders.
They also reported that playing games led to improvements in cognitive functioning and decreased depressive symptoms.
What do these results mean for you?
Bousouard says he hopes that these results will lead people to realize that video games can be an important tool for improving their mental well-being.
He also hopes that it can help people with mental health issues, like those with PTSD and anxiety disorders, to get better.
And that would be a big win for the gaming industry.
As for the gamers who do not play games, there is still a lot of work to be done.
While Bousouns study doesn’t address the specific cause of mental illness in people who play games regularly, there are some theories that have been proposed.
For instance, there has been some research suggesting that playing video games could help people who struggle with anxiety.
Another possibility is that the repetitive nature of video games might help people to keep themselves from acting out their anxiety, Bousourt said.
And then there is the idea that video game play could help children with attention problems and learning disabilities.
But all of these theories are still theoretical, and more research is needed to confirm them.
Bishag, Bouchards findings could have implications for the future of gaming, Boulton said.
BOUCHARD: People are playing games more and more often, and as we play more games, we are getting better at recognizing mental disorders, and then we can start thinking about prevention.
But right now, if we are playing these games, then we are just as vulnerable as the average person.
We have to be proactive, and it is our responsibility to be aware of these risks.
And if we don’t, we will end up with more mental health conditions in the future.